Mark down April 11th as an historic date in your… history book! It was the date of the first dekompile, the first stand-alone puzzlehunt created by me and Emanuel.

The event has been in the planning phase for a long time and along the way there have been many changes and updates. The game was originally planned as a larger, more fun, harder and overall more challenging version of The DreamHack Game which I’ve hosted for many years (some of them together with Emanuel).

It was planned as a 2-day puzzlehunt, more in the style of The Game, and covering a large area of Gothenburg. We intended all tasks be shorter, around 2 hours a task, than The DreamHack Game but overall more difficult. We thought the shorter tasks would lead to a more coherent experience with less “sitting still and just looking at the screen”-time, and perhaps would ease the making of a real storyline behind the entire game.

Unfortunately, we were not able to get enough people together for the event to afford to host it. We only marketed the game through our own contacts and previous players of The DreamHack Game and our British version The i-Hunt; obviously that wasn’t really enough.

To make something happen anyway we ended up making the game into a 10-12 hour competition with 4 teams on the starting-line. We kept the tasks aimed at betweeen 30 minutes and 2 hours, unfortunately we didn’t really have the resources to create that many location-based tasks. I think we created a pretty well-rounded game though and the players did seem to enjoy it. I think they got a lot of value for the 100 SEK ticket price.

Two tasks shined especially much I think. The reason is probably because those were the only tasks that me and Emanuel worked on together, that usually produces better results. One task we started planning about 9 months ago and started creating 6 months ago, the other one we came up with on the spot.

Foul play

Death notice

The graphic you see here on the left side was created by Emanuel and acted as the rabbit hole for the task. It’s a fake news-article announcing the death of a missing woman, also insinuating some mysterious cause of her death. It points vaguely toward “popular online micro-publishing service”, I.E. twitter. If you searched for Tracy Robbins on twitter, you would find her, leading to her company website where you had to play hacker/investigator and find some hidden information.
The whole task was very nicely done in my opinion, with a pretty long and realistic twitter feed spanning a month or so and a real company website, full of fake information.


The Race for the finish line

This task was not so much about graphics or figuring stuff out that much. It was about the race. It was supposed to be a pretty fast and hectic race without much stopping. First of all, they got instructions that they had to SMS keywords to 72223 (which went to our application), when they sent in he right keyword, they would get something back.

They got some pictures of various places, named in order (1.jpg and so forth). In the first was a picture full of noise that they just had to open up in Photoshop and play around with the levels to uncover a URL. This led them to the first place they were supposed to visit. At that spot we had written dekompile on a small note that was already there (tricking them not to look there). When they saw the note though (which most teams did pretty fast) they SMS’ed in what was on that note and they got instructions in the SMS on where to go next, and the race was on.

I liked this task because it involved a lot of steps, they weren’t all that useful or hard to figure out or anything, but in keeping it easy I hope we kept it as much of a race as possible. With the SMS’es we also let the players have confirmation all the way through that they were on the right track.

Some stats!

Emanuel created these pretty graphs to send out in our final e-mail to the players. They show how many wrong answers each team had and how much time they spent on each task. It gives a small view of how the game is played and what kind of progress you should expect in the game.

This first one shows the amount of minute spent on a task on the vertical axis and the task number on the horizontal axis. The second graph shows total amount of time played and number of wrong answers per team.

Team Progress

Wrong answers and total duration

What happens next?

I strongly disbelieve this will be the last dekompile, but we can’t hold the game in this format. Even if we were to market it more widely I doubt we would be able to get a big enough crowd that it would be “worth it”. It’s always fun to host the game, but it’s a lot of work and we have to make it work economically as well.

Since both me and Emanuel are going away for a year, we’ll have that time to gather new ideas and come up with the perfect format for the future game. There are a lot of ideas out there on how to change it to make it more publicly appealing without loosing the challenge, and that’s what we need to do. We’ll have a year to pick the best idea and to plan it accordingly. I think it can be awesome!


tetris


Yesterday I spend 10 hours in school, going from this:

Lab in optical pumping

to this:

AION booth

after we were done walking around putting up posters it was time some of this (which was pretty sweet):

Beer!

And today I’ve been hard at work with this:

Dreamhack


tetris


I just got my posters for this winters rendition of The DreamHack Game.

They are printed in awesomely good quality on 170 gram glossy paper in A3 format.

Don’t mean to toot my own horn here, but I actually think they look really professional!


tetris


DH-Game är avslutat och statistiken är analyserad. Vi hade ungefär 150 aktiva spelare, 600 besökare, 1200 besök och 25 000 sidvisningar i spelet.

Men jag tänkte att det hade varit kul att dela med mig lite av vad jag gör i spelet för de som inte är så insatta, vilket förmodligen inte är särskilt många som läser denna bloggen. Jag tänkte publisera ett några av mina favorituppgifter jag gjorde detta eventet. Jag lägger lösenordet under varje uppgift och det visas om du har muspekare över det. Så om du vill försöka lösa uppgiften innan du ser lösenordet undviker du helt enkelt den svarta rutan!

Uppgift 1, Etapp 1 – Visualize the scramble

Förstauppgift DHS09

Password is grape

Uppgift 6, Etapp 1 – Signal Vs Noise

ergwmbycahtljpqzrrblatduiosegzbertvqbochot
teevombelehtdutqwrfmklrnswjindylcrqzsioqki
fvfuodwtjotmmcgqkwkwvobwlmkgczezrckjahrsrj
qiwplrdzopjgeeicoeunerwqsgndxdaxtxsmqvzsqr
lotgdfhvpyrbexeprsqaawmlwxoobcyffrcormlraf
unwtvmjwtagrrljllgypmvgrwutlstyszmfirueart
hotgowkgbhgtvezmpendbdfsvoougfbnkottfhrekr
satpebmydoyjynguadeizjauwwuvpqcktuxzjxthoa
hvxxebtzntkigrtofdpvtplsbcxrjxlodjcjapfdna
qcewraskhkorhkuqfeezwdvoweffixxrpekucogoio
fhntmewbtxegajtlzqwztodibmapuzjvjwfcbngniz
hxuuifxrqkdxxjubishydvkxrausguyyotyikycyqi
cbnemndsynottvnvstmmhwlcyhxsrsowkawwfwwqlo
piwjrajomkesplhkjhcvwzyboeuqnwvwqnbomncwyp
eyewqdwixhigzypfreelvzphnzrippect
tower

Uppgift 3, Etapp 2 – Close your eyes and feel the music

closeyoureyesandfeelthemusic

police

Den sista är speciellt rolig. Jag hoppas att ni alla ger er själva en chans att knäcka dem innan ni tittar på lösenordet. Om ni vill se hela spelet och/eller mer motiverade lösningar till ovanstående uppgifter kan ni gå in på http://dhgame.eu (Everything on that site is in english).


tetris


På vägen upp körde vi fel, vi satt och snacka i bilen och när vi upptäckte att vi hade missat avfarten var vi förbi halmstad. Avfarten var någon gång efter Helsingborg. Jag tänkte att Helsingborg och Halmstad bara låg 5 mil ifrån varandra, och istället för att köra små 70-vägar mellan Halmstad och motorvägen till Jönköping tänkte jag köra motorvägen tillbaka till Helsingborg och ta motorvägen till Jönköping igen, vi skulle förlora kanske, max 45 minuter på det.

Well, det visade sig att Halmstad och Helsingborg låg 10 mil ifrån varandra och vi förlorade 2 timmar. Men that’s life.

Hotellet 1

Väl framme vid hotellet såg det ut såhär! Det är Formule 1 hotell, så vi betalar 390kr per natt, delat på två personer. Väl värt pengarna! Det är obeskrivligt skönt att kunna komma ifrån den där jävla byggarbetsplatsen ett tag och kunna koncentrera sig på riktigt och arbeta i lugn och ro vid en behaglig plats.

Hotellet 2

Detta är matplatsen vid DreamHack, min bild visar vackert hur det inte finns något internet där.

Lunchplats

Efter lite letande hittade vi internet mitt i D-hallen så att vi kunde tanka lite frameworks och börja koda och jobba lite med spelet och sådär.

Internetplats

De har skaffat sig en stor discokula!

Discokula

Om jag hade kört en lätt lastbil hit som det hade fått plats en pall i hade jag utan tvekan snott en truck och lastat upp den här pallen på lastbilen och sen kört och aldrig kommit tillbaka igen.

RedBull

Kvällsmat, chilifries på Max, inte jättegott, inte jätteäckligt. Bara väldigt mycket pommes.

Max Chili-fries

Vi lyckades sno med oss 4 muggar is hem från Max, anledningen kommer snart.

Max Is-muggar

Anledningen:

Dricka

Allt som allt har det varit bra hittils, sjukt nice med hotell, kunna chilla och dricka lite på kvällen innan man ska lägga sig, kolla på serier i lugn och ro, arbeta i lugn och ro. Sen går man inte till eventet när man behöver lite inspiration för springuppgifter eller mat. Bästa DH på länge tack vare rummet här alltså.


tetris