I have watched every episode of Grand Designs and it’s a show I really enjoy. It’s basically about people building really fancy dream-houses. While watching I have discovered a small trend. The best houses are the ones that are designed by an architect. It is absolutely possible to design your own house from scratch and project manage or even build it by your own hands, the problem is that the result will suck and even the people who built it will realize it sucks once they fall out of that initial love (I have dealt with this problem many times when attempting to be a webdesigner). But if an architect does all the work, the customer is usually somewhat dissatisfied when everything is done because it’s not their house, their identity is not in the house, it’s the architects house. I want to solve that problem as well as provide entertainment to those that don’t want to actually build their own house, but might fantasize about it.

After watching like 13 seasons in a row of Grand Designs last year I wanted to play around with some house-designs myself so I downloaded ArchiCAD which is a professional architecture design-tool that’s really quite complex. I followed some tutorials and stuff so I could do the basic things, spending about 15 hours or so in total to design my humble abode.

Collaborative design by Me and Emma

Collaborative design by Me and Emma

That’s clearly not for everyone. Especially if you don’t want to break the law and download the software that would otherwise cost you about €2700 (took me like 30 minutes to finally find a retailer willing to actually give the price).

Aside from my fascination with Grand Designs we can see that designing houses is obviously a popular trend, take The Sims for example. That game is just about as much about designing your house as it is to raise and control a family. And it’s sold millions and millions of copies over the years.

So we have a huge market of people who like to design houses, just for fun; not because they actually want to build the house and live in it. And we have a lot of people who actually want to build their own houses but don’t have the competency to create and implement their own designs. But we don’t have any software that will easily let you design something with some what I would call quality of design maintained.

I think people are fascinated by potential, if they are going to thoroughly enjoy designing a house, they want to have the potential to turn it into something real in the future, that’s what I mean by quality of design. You can’t turn a Sims house into a real one because there are no real proportions, there are no real physical rules saying that a free roof span of 50 meters is impossible.

Therefore, I propose building an architecture tool for the common people. Market it like a game, price it like a game – give the potential to turn the results of your gaming-hours into something real.

Obviously it can’t be a real architecture tool because it’s way too complex and as I said earlier people designing their own houses without passing it through the filter of a real architect will produce something awful. It needs to be somewhere in between The Sims and ArchiCAD. It should have a magnificently large number of objects like wallpaper, chairs, lamps and so forth. This gives the player a way to fill the room and see if the size of the room is OK. There should even be people that you can steer around and make them sit and stand and everything so you can see how a human would interact with your design. This is very much like The Sims.

The software should unlike The Sims feature more real construction-methods, options of building walls at angles and level-changes, the user shouldn’t feel constrained with their designs. Most importantly it must feature real-life physics. There should be a very easy way to “box up” your rooms like in the sims, just draw walls and afterwards you can tweak things like wall-thickness, height and type of material. The physics engine will tell you if it’s possible to build like you are doing and will suggest changes (like: put in a pillar between two walls if the distance becomes too long). Objects interacting with the walls should behave dynamically, a painting hanging from a wall should move with the wall if the height of the wall is increased. All things should be completely unobtrusive so you can design your house really quickly and get into the nitty-grittys later-on if you feel like tweaking.

With a physics engine calculating to make sure that everything you’ve built is within a somewhat realistic range and with real materials being used in the drawings, you should be able to export a model of your home, send it to an architect and let them pretty up your design, move doors that are weirdly placed and increase or (more likely) decrease the size of certain rooms or wall-heights and such. Allowing your design to pass through the filter of a real architect with years of experience in how you build a pleasant living-environment but with the core and the heart of the design still representing yourself!

For those not actually interested in talking with an architect, there should be a super-simple way to create a simulation of you walking through your house, showing off different features and doing fancy animations of walls disappearing to reveal a floor-plan and stuff like you see in Grand Designs. When you’ve finished your little video showing off your awesome creation, it is immediately uploaded to your YouTube or Facebook account, showing all your friends how creative you are.

There is of course no limitation on space. When you’re done with one house, you move the camera to an adjacent piece of land and start building there! Feel like designing a sky-scraper? Why not design a whole city? One building at a time.


tetris


  • http://twitter.com/emanuelferm Emanuel Ferm

    Is the product you have in mind sort of a free/freemium/cheap version of ArchiCAD?

    It’s a very fun idea, that definitely depends on smooth execution of the product. If it’s simple and fun, as you say, I think it could be something.

    That said, I don’t think it addresses the real problems with amateur architecture. The real problems aren’t so much misplaced doors or the wrong size of a room, or the height of a door. It’s bigger than that, I would say. An amateur is 100% focused on drawing a house only, which is why the surrounding of every CAD-model is empty. However, an architect looks at the environment first, and uses this almost as fixed requirements for what should and should not be built. You wouldn’t build a modernistic house in an old town, and neither would you build a fancy mansion among regular villas; you really need to adapt your style based on what’s established.

    An example: in the small town I grew up in, people live in 80-200 m^2 regular houses. Nothing really special. A few years ago, some new people built a ~200 m^2 home in American mansion-style. The house itself looks great , BUT in its surrounding it only cements the owners’ cluelessness and tasteless. It’s almost embarrassing.

    Lastly, the natural surroundings also need great consideration. Which parts of the house should face north? Is it a windy place? Are there trees in the vicinity? Where are the roads? Temperature and humidity? All these things manifest themselves in the overall design decisions — not only minor details like material choice of measurement adjustments.

    If the application can, somehow, produce tasteful buildings — creative within the proper constraints — I think both hobby-designer, architect and engineer would be very happy.

  • http://tetrisrockstar.com/ Fredrik

    A very true observation. The product would not be a free/freemium/cheap version of ArchiCAD however, I would say it’s more of a same-priced but more serious version of The Sims.

    You are leaning much more toward hobby architect than I, since I don’t think hobby architect is a very large market.

    That beeing said, there is no reason that environment shouldn’t play a part in the game. You can (and should be engouraged to) build your surrounding as you have it in real life if you actually plan on designing something for yourself. But again, the elimination of the real architect is not the goal, but to help someone convey the sense of the building they are after.

    If someone submits an ultra-modern glass-villa to be built in the forest of england then the architect will obviously say that this can’t be. (And if it’s in england the government will say it first.)

    So in short:
    “An amateur is 100% focused on drawing a house only, which is why the surrounding of every CAD-model is empty.”

    Which is why the surrounding of the house in this game will _not_ be empty, but automatically generated to a certain style or created entirely by yourself, depending on how serious you want to be with your creation.

    But the success of the product is obviously _heavily_ dependent on wether you can create the proper execution, make it friendly enough and “game”y enough but still maintain a certain level of seriousness.

    I can’t imagine that it would take that much more effort to build than say The Sims or StarCraft however, you just need a couple more physicists and architects helping out.

  • http://twitter.com/DeXimE DeXimE

    Cool idea. People do indeed love to build / create stuff… I personally spend even lots of time creating my gaming characters (if the game has option for that) and crafting stuff in games. With the power of some of the current game engines it shouldn’t be too hard to create this. The problem is indeed calculating what is and what is not possible looking at the laws of physics. I’m sure even that isn’t a problem for those engines, but adding and defining all the rules is probably a LOT of work. But hey, most good games take years to create! (damn, with stuff like this I have such a hard time expressing myself the right way. Took ages to type this lol)

    I know at least one game that already has a physics engine, it’s used to calculate how things fall down etc. Like dead people, parts of buildings etc. Might be possible to make it suitable for your idea. Just looking at some of the current engines it looks relative simple to just calculate the strength of a wall or span.

    Carrara: http://www.youtube.com/watch?v=1A5K0slFwn8
    Lagoa: http://www.youtube.com/watch?v=xcdKHA6f7qM

    So when you start working on this idea? ;P

  • http://www.facebook.com/profile.php?id=509231947 Nina Olsen

    Loving this idea!!